Using high-tech dashboards, drivers can reference navigation systems and voice control in the comfort of a quiet car, but motorcyclists still don’t have an effective, high-tech solution. Referencing maps requires a roadside stop, and GPS systems can be distracting.
What you see above is not an alien visitor but rather a normal human wearing a prototype augmented reality welding mask. This system, dubbed ‘MannVis welding helmet’ by its creators, allows welders to see their work with an incredible level of detail that far surpasses what the human eye is capable of. It’s great to finally see a practical application of augmented reality when there are so many useless and novel augmented reality demos out there. The augmented reality welding system is not only useful for helping experienced welders to do better work, it is also quite useful for teaching welding techniques to students of the skill.
Thanks to Moe Howard of the “Three Stooges,” it used to be that sporting a bowl cut was quickest way to fashion yourself a helmet-headed moron. Lloyd Christmas, anyone? But now, thanks to Justin Bieber’s old do, an even shaggier version of the bowl cut has swept across the nation and Goofus has now become Gallant.
Researchers have created an augmented reality application that fills your desk with virtual hairy, red-and-black patterned spiders. The spiders even interact with real things on the desk, crawling over books and disappearing under pieces of paper. That’s probably not appealing to most people, but the research team, which includes a psychologist, hopes it will become a next-generation treatment for people with arachnophobia, which is a fear of spiders. Virtual reality spider phobia treatments already exist, but this application is particularly realistic, allowing people to poke the virtual spiders, pick them up and let them crawl up their arms. “People can have this next level,” said Adrian Clark, a computer scientist who worked on the application. He and his colleagues are part of the Human Interface Technology Lab at the University of Canterbury in New Zealand.
With the launch of its augmented reality glasses last week, Google is now at the forefront of a new technological movement that is blurring the line between our digital and physical worlds. While only a few prototype versions of the Google Glasses are known to exist, a demo video from Google’s Project Glass that went viral on the Web last week showcased the technological possibilities when we overlay digital information on top of our physical world. For better or worse, the pixels of our digital lives are now able to follow us everywhere we go in the physical world. Augmented reality – one of those technologies that seemed to be perpetually fated to remain only a science fiction concept – is closer than ever to becoming a reality.
Larry Page and Sergey Brin have long had the dream of a hands-free, mobile Google, where search was a seamless process as you moved around the world. As the years progressed the vision did, too, expanding beyond search to persistent connections with the people in your lives.
In other words, Google’s view of the world now has the social side fully baked into it.
Let’s say you’re an archaeologist deep in the remote jungles of Chiapas, excavating Mayan artifacts, when one of your colleague’s appendix ruptures. You’re miles away from a hospital. No time for emergency transport. Time to sterilize what knives you have and perform an impromptu appendectomy.
They are in late prototype stages of wearable glasses that look similar to thick-rimmed glasses that “normal people” wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display such as the one demonstrated below: In addition, we have heard that this device is not an “Android peripheral” as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the “Google Goggles” could use a phone’s Internet connection, through Wi-Fi or a low power Bluetooth 4.0. The use-case is augmented reality that would tie into Google’s location services. A user can walk around with information popping up and into display -Terminator-style- based on preferences, location and Google’s information. Therefore, these things likely connect to the Internet and have GPS. They also likely run a version of Android.
The Computer Assisted Medical Diagnosis and Surgery System, CAMDASS, is a wearable augmented reality prototype. Augmented reality merges actual and virtual reality by precisely combining computer-generated graphics with the wearer’s view. CAMDASS is focused for now on ultrasound examinations but in principle could guide other procedures.
Researchers at McGill University in Montreal, Canada have developed floor tiles that can simulate the look, sound and feel of snow, grass or pebbles underfoot. Such a tool could perhaps be used for augmented reality applications, tele-presence, training, rehabilitation or even as virtual foot controllers.
Get ready for teleconferencing in the round. NTT, the world’s second largest telecomm, has developed a new video room that allows users to share an overlapping virtual environment. Dubbed the t-Room, NTT’s next generation conferencing solution takes real time video of your friends and displays them on tall window-like screens surrounding you. Your image, in turn, is shown in a window in your friend’s t-Room. When you overlap in the same window you can see the other person ‘behind you’ in the screen. It’s a sort of shared augmented reality. As each person moves, the window they are displayed in changes as well. This gives the t-Room a sense of a three-dimensional space. Multiple users in multiple locations can participate in the same conversation, a background image can be projected behind the users, and documents or other files can displayed in one of the windows.
Iam a moderately tattooed guy that feels the start of a fanatic interest to get more tattoos. I can honestly say that I have a million ideas for tattoos that I want to get sometime in the future. I am one of those that always draws my own tattoos just to feel that uniqueness about them. I really think it feels weird when someone shows a tattoo and it’s exactly the same one as someone else showed me earlier. Makes for a lack or originality in my opinion.
When the iPhone 4 was unveiled in early June of this year, many were surprised by things like the antennae design or the high resolution “Retina Display.” Augmented reality fans, however, were excited to see the inclusion of a gyroscope, but until today no iPhone AR apps had included the technology. Acrossair, makers of a popular iPhone AR browser of the same name, are the first to add gyroscopic functionality - making for an incredibly smooth mobile AR experience.
Just in time for the E3 Expo, Parrot has released new augmented reality video games for its awesome AR Drone. Able to put any geek into a fit, the flying quad-copter is piloted using an iPhone App and two onboard cameras. I got to play with one of these things at CES this year, and it was more fun than I think I deserved. Now, Parrot has unveiled three augmented reality games which overlap digital graphics with the live video feed from the drone. You play the games the same way you normally fly the drone – through iPhone apps.